Tuesday, January 26, 2010

Bryce-the Ultimate in Landscape Generation


Bryce 6 interface

For over a decade Bryce has provided electronic artists one of the finest landscape/terrain generation programs. The latest version (6.1) allows more flexibility in usage and some of the best quality renderings you could expect from a mid-range program. Within minutes you are able to create stunning landscapes, complete with foliage, imported 3d objects, 2d planes that support aplha channel graphics AND adjust lighting shadows from the alpha channel (a big plus)-there is just so much this package offers. You can rely on the installed textures, objects, lighting and sky settings or advance into any of these areas and give it your own settings. Web support for this program is enormous with literally thousands of sites online to help with tutorials, downloadable models, textures, etc. to give you endless possibilities for your ideas.
In the past Bryce was known pretty much for its terrain generation quality but with the added support of Daz models and animations your ability to make stunning landscapes with animated characters is so much easier.
Other features include real world lighting with IBL (image based lighting) support, MAC Intel compatible (another big plus), image based brushes for advanced terrain editing and mesh export of Boolean objects.
For those interested in test driving this program, both Bryce and Daz are available for free download with limited program capabilities (they want to entice you to buy full versions but allows you to get familiar with the interface) so visit their site and find out more about this truly remarkable program.

Wednesday, January 13, 2010

Blender


user interface of Blender showing
multiple views

If any one were to ask me to give a one sentence synopsis of Blender, I would have to say 'I can't believe this is a freeware program.' What a package for 3d modeling, rendering, animating, rigging and game creation. Believe it or not, this is a free program. All you need to do is devote a vast amount of time to get used to the interface (navigation was a bit tricky for me having been trained in 3D Max, but after a while it becomes easier) and location of the myriad drop-down menus. Luckily, Blender has a vast support area online and in downloadable files to train you through the basics, up to the more complex operations Blender can provide.
MODELING
Blender comes loaded with 3d mesh primitives for you to build from, polygon mesh, NURBS, bezier and b-spline curves, metaballs and font support. The process of building objects is similar to most popular/conventional packages.
RIGGING
Fast skeletal creation with interactive 3d paint for vertex weighting, fast auto skinning, bone layering for group organization. Overall I feel the rigging works as well as the high end software packages that sell for thousands of dollars.
Additional features include UV unwrapping, shader construction, particle systems and much more. One of the hardest areas I found to delve into was the 3d real-time game creation. This part of the Blender options is not for the weak at heart. The good news still boils down to the fact that you are not paying for this fantastic program so go ahead and visit their website and ive it a try.